In the post mission screen you will see that the boxes are spread out between all the classes, with the majority going to the class you currently play. Failing the mission lets you keep some of the boxes, based on difficulty, 100% on easy, 75% on normal, 50% on hard, 25% on hardest, 0% on inferno (these are from memory so they might be slightly different). When you pick these up you will gain weapons and armor after finishing the mission. Any boxes on the ground when the mission finishes are lost. Do note that you only get the boxes you or someone else in your team picks up. Apart from the healing boxes you have red Armor boxes and Green weapon boxes. You get new weapons and armor by picking up boxes during missions. Offline mode has no limits and players who have reached 70% online progression can create lobbies without limits. Weapons with a higher lvl than the missions limit cant be equipped. If your armor is higher than the limit it will automatically be brought down to the limit. I would recommend starting on normal if youre new, hard is very playable from the start though, so if you want a greater challenge, go for it.Īrmor is your HP in the game, all missions in online mode will have an armor limit and weapon lvl limit. They dont just raise monster HP and damage, they add new enemy spawns and enemy types in most missions. You are expected to grind up your armor and weapons to be able to handle these difficulties. The difference between hard and hardest or hard and Inferno is MUCH bigger than the difference between the lower difficulties. This as they require quite a lot of armor and high level weapons. Hardest and inferno is locked untill you complete the final mission on easy, normal or hard (either online of offline). For 2 or 3 players: 2.0x enemy damage and health.ĮDF5 have 5 Difficulties, Easy, Normal, Hard, Hardest and Inferno.For 1 or 4 players: 2.4x enemy damage and 2.64x enemy health.Switched from singleplayer to multi, started up a game on your own and got your handed too you? Its quite common… The game does a really bad job to explain it but theres a difficulty multiplier in place for Multiplayer and it gives you the 4 player multiplier if you play solo online.īelow multipliers is in comparison to singleplayer: You can however join another players lobby even if you havent unlocked that mission. This means you might be at mission 25 in offline, but can only create a lobby for mission 1 in online mode. The progression is partly shared between online and offline (2 player splitscreen uses offline progression), weapons and armor earned follows your character between the modes, but your mission progress does not. Tips & Tricks, General Guide General Gameplay
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